1import * as _ from 'lodash-es' 7export const getIsAssignedStack = () => { 10 const expectedAssignedStackName = _.get(existingGame, ['playerStates', sessId, 'assignedStackName']) 11 const isCorrectStack = expectedAssignedStackName == assignedStackName 12 return {isCorrectStack, expectedAssignedStackName, assignedStackName} 15export const guardIsAssignedStack = () => { 16 if (isReplayGameCtx.getStore()) return true 19 const {expectedAssignedStackName, assignedStackName, isCorrectStack} = getIsAssignedStack() 20 if (!isCorrectStack) { 21 const submittingPlayerName = existingGame.playerStates[sessId]?.publicState?.playerAlias 22 silPubErr('Your task has changed — please try again') 27export const getPlayerStateAssStack = () => { 30 const playerState = _.get(existingGame, ['playerStates', sessId]) 31 const stack = _.get(existingGame, ['hiddenState', 'paperStacks', assignedStackName]) 32 if (!playerState) throPtErr('!playerState', {assignedStackName, sessId}) 33 if (!stack) throPtErr('!stack', {assignedStackName, sessId}) 34 const {playerAlias} = playerState.publicState 36 return {playerState, stack, playerAlias}